uptime-kuma/src/util.ts

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// Common Util for frontend and backend
// Backend uses the compiled file util.js
// Frontend uses util.ts
// Need to run "tsc" to compile if there are any changes.
import * as _dayjs from "dayjs";
const dayjs = _dayjs;
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export const isDev = process.env.NODE_ENV === "development";
export const appName = "Uptime Kuma";
export const DOWN = 0;
export const UP = 1;
export const PENDING = 2;
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export function flipStatus(s: number) {
if (s === UP) {
return DOWN;
}
if (s === DOWN) {
return UP;
}
return s;
}
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export function sleep(ms: number) {
return new Promise(resolve => setTimeout(resolve, ms));
}
/**
* PHP's ucfirst
* @param str
*/
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export function ucfirst(str: string) {
if (!str) {
return str;
}
const firstLetter = str.substr(0, 1);
return firstLetter.toUpperCase() + str.substr(1);
}
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export function debug(msg: any) {
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if (isDev) {
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console.log(msg);
}
}
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declare global { interface String { replaceAll(str: string, newStr: string): string; } }
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export function polyfill() {
/**
* String.prototype.replaceAll() polyfill
* https://gomakethings.com/how-to-replace-a-section-of-a-string-with-another-one-with-vanilla-js/
* @author Chris Ferdinandi
* @license MIT
*/
if (!String.prototype.replaceAll) {
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String.prototype.replaceAll = function (str: string, newStr: string) {
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// If a regex pattern
if (Object.prototype.toString.call(str).toLowerCase() === "[object regexp]") {
return this.replace(str, newStr);
}
// If a string
return this.replace(new RegExp(str, "g"), newStr);
};
}
}
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export class TimeLogger {
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startTime: number;
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constructor() {
this.startTime = dayjs().valueOf();
}
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print(name: string) {
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if (isDev) {
console.log(name + ": " + (dayjs().valueOf() - this.startTime) + "ms")
}
}
}
/**
* Returns a random number between min (inclusive) and max (exclusive)
*/
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export function getRandomArbitrary(min: number, max: number) {
return Math.random() * (max - min) + min;
}
/**
* From: https://stackoverflow.com/questions/1527803/generating-random-whole-numbers-in-javascript-in-a-specific-range
*
* Returns a random integer between min (inclusive) and max (inclusive).
* The value is no lower than min (or the next integer greater than min
* if min isn't an integer) and no greater than max (or the next integer
* lower than max if max isn't an integer).
* Using Math.round() will give you a non-uniform distribution!
*/
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export function getRandomInt(min: number, max: number) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}