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https://github.com/louislam/uptime-kuma.git
synced 2025-03-04 00:15:57 +00:00
feature: made use of new version of library and keeping original sort
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7a16dfc863
commit
787c4e90f2
2 changed files with 24 additions and 18 deletions
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@ -19,7 +19,7 @@ const { UptimeKumaServer } = require("../uptime-kuma-server");
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const { CacheableDnsHttpAgent } = require("../cacheable-dns-http-agent");
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const { DockerHost } = require("../docker");
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const { UptimeCacheList } = require("../uptime-cache-list");
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const Gamedig = require("gamedig");
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const { GameDig } = require("gamedig");
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const jsonata = require("jsonata");
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const jwt = require("jsonwebtoken");
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const crypto = require("crypto");
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@ -722,12 +722,13 @@ class Monitor extends BeanModel {
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}
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} else if (this.type === "gamedig") {
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try {
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const state = await Gamedig.query({
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const state = await GameDig.query({
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type: this.game,
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host: this.hostname,
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port: this.port,
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givenPortOnly: this.getGameDigGivenPortOnly(),
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});
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console.log(state);
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bean.msg = state.name;
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bean.status = UP;
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@ -2,29 +2,34 @@ const { log } = require("../../src/util");
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const { Settings } = require("../settings");
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const { sendInfo } = require("../client");
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const { checkLogin } = require("../util-server");
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const GameResolver = require("gamedig/lib/GameResolver");
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const { games } = require("gamedig");
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const { testChrome } = require("../monitor-types/real-browser-monitor-type");
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let gameResolver = new GameResolver();
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let gameList = null;
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/**
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* Get a game list via GameDig
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* @returns {Object[]} list of games supported by GameDig
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*/
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function getGameList() {
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if (gameList == null) {
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gameList = gameResolver._readGames().games.sort((a, b) => {
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if ( a.pretty < b.pretty ) {
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return -1;
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}
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if ( a.pretty > b.pretty ) {
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return 1;
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}
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return 0;
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});
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}
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return gameList;
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let gamelist = [];
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gamelist = Object.keys(games).map(key => {
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const item = games[key];
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return {
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keys: [key ],
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pretty: item.name,
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options: item.options,
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extra: item.extra || {}
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};
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});
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gamelist.sort((a, b) => {
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if ( a.pretty < b.pretty ) {
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return -1;
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}
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if ( a.pretty > b.pretty ) {
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return 1;
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}
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return 0;
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});
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return gamelist;
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}
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module.exports.generalSocketHandler = (socket, server) => {
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