mirror of
https://github.com/louislam/uptime-kuma.git
synced 2024-11-24 07:14:04 +00:00
65 lines
1.9 KiB
JavaScript
65 lines
1.9 KiB
JavaScript
const { log } = require("../../src/util");
|
|
const { Settings } = require("../settings");
|
|
const { sendInfo } = require("../client");
|
|
const { checkLogin } = require("../util-server");
|
|
const GameResolver = require("gamedig/lib/GameResolver");
|
|
const { testChrome } = require("../monitor-types/real-browser-monitor-type");
|
|
|
|
let gameResolver = new GameResolver();
|
|
let gameList = null;
|
|
|
|
/**
|
|
* Get a game list via GameDig
|
|
* @returns {Object[]} list of games supported by GameDig
|
|
*/
|
|
function getGameList() {
|
|
if (gameList == null) {
|
|
gameList = gameResolver._readGames().games.sort((a, b) => {
|
|
if ( a.pretty < b.pretty ) {
|
|
return -1;
|
|
}
|
|
if ( a.pretty > b.pretty ) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
});
|
|
}
|
|
return gameList;
|
|
}
|
|
|
|
module.exports.generalSocketHandler = (socket, server) => {
|
|
|
|
socket.on("initServerTimezone", async (timezone) => {
|
|
try {
|
|
checkLogin(socket);
|
|
log.debug("generalSocketHandler", "Timezone: " + timezone);
|
|
await Settings.set("initServerTimezone", true);
|
|
await server.setTimezone(timezone);
|
|
await sendInfo(socket);
|
|
} catch (e) {
|
|
log.warn("initServerTimezone", e.message);
|
|
}
|
|
});
|
|
|
|
socket.on("getGameList", async (callback) => {
|
|
callback({
|
|
ok: true,
|
|
gameList: getGameList(),
|
|
});
|
|
});
|
|
|
|
socket.on("testChrome", (executable, callback) => {
|
|
// Just noticed that await call could block the whole socket.io server!!! Use pure promise instead.
|
|
testChrome(executable).then((version) => {
|
|
callback({
|
|
ok: true,
|
|
msg: "Found Chromium/Chrome. Version: " + version,
|
|
});
|
|
}).catch((e) => {
|
|
callback({
|
|
ok: false,
|
|
msg: e.message,
|
|
});
|
|
});
|
|
});
|
|
};
|